character
Positive
You get 5 materials for every 10 steps you take in a wave.
+1 Max HP for every 80 steps you take in a wave.
% Speed modifiers are increased by 10%.
Negative
You start with -5% speed.
-50% materials are dropped.
start
You begin your run through with the hiker with the Hiking Pole.
This is particularly useful because it also gives a bonus if you have run a certain number of steps during a wave.
The number of steps required decreases with higher weapon levels.
In addition, the damage automatically increases due to the increased range that you get from the weapon's effect.
Values
The most important value for the hiker is of course % speed.
This means you can move more steps during the wave and also get higher bonuses during the waves.
What will benefit you most here are the 5 materials every 10 steps.
Because the walking stick is a support weapon, you will get a lot of harvest very quickly, which you should upgrade to get extra materials.
Offensive
Offensively, you mainly need melee damage, but since this only scales 50% with your weapon, % damage is also very important.
You must increase the low attack speed of your weapon with % Attack Speed.
Defensive
You get max. HP for every 80 steps you can take during the wave.
The focus on this can actually be neglected throughout the entire run.
It's better to get armor so that you don't take as much damage when you come into contact with enemies.
Due to the low attack speed of your weapon and the fact that they are melee weapons, I recommend that you focus more on HP regeneration to get HP back.
items
The hat is a cheap early item that you can always take, as you will generate enough range with your weapons.
Another good item that gives you % speed is the fin.
Reward
A successful first run unlocks the scarf.
Support*
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