In this article I would like to show you a build of the character Vagabond, with which you can also play through the round very comfortably.

Character

The Vagabond cannot have the same weapon equipped twice.

In addition, he does not get the weapon bonus of the weapon that is equipped, but the weapon counts towards the other weapon bonuses of the equipped weapons.

This makes it possible to benefit from many different weapon bonuses and thus achieve very high passive values through the weapon bonuses.

The Vagabond starts with -5 armor and his luck and harvest modifiers are reduced by 50%.

Start

We start the run with the cactus club, which brings with it 2 weapon bonuses, allowing us to benefit twice from other weapons.

We will also specialize in melee weapons here so that we can benefit from melee damage for all weapons.

Weapons

I have tested the following weapons and found them to be good in combination.

With the shuriken you have a close combat weapon that hits enemies from a distance and even bounces off.

The weapon bonus gives you extra crit chance.

With the quarter staff you get extra XP gain.

The weapon bonus gives you max HP, armor and % evasion.

The hand does not do significant damage, but gives you extra harvest.

The weapon bonus gives you % evasion and harvest.

The Jousting Lance has a long range for a melee weapon.

The weapon bonus gives you armor and % dodge.

Ghost Flint gives you extra attack speed when you kill with the weapon.

The weapon bonus gives you a lot of % evasion at the cost of - armor.

If you can't get these exact weapons, I have a few alternatives here.

The Sharp Tooth gives you extra damage when you have less health.

The weapon bonus gives you max HP and crit chance.

The knife gives you critical chance with the weapon bonus.

Until you find the right weapons, just use any temporarily so you can take advantage of the higher values of the weapon bonuses.

Stats

Increasing your harvest early on can provide a very strong additional income, as you also get extra harvest through the weapon bonus.

Offensive

Offensively, % damage and melee damage are especially important so that you can strengthen all of your melee weapons.

Attack Speed is also a good alternative to deal all your damage faster.

You should get enough crit chance from the weapon bonuses.

Defensive

Defensively, armor is definitely the most important thing, since you start with -5 armor.

The weapon bonus also gives you armor, but that doesn't compensate for the -5 armor.

Additionally, the Ghost Flint's weapon bonus will also reduce your armor.

This is definitely where the focus should be.

Max. HP is also important alongside HP regeneration and % life drain.

Reward

As a reward for a successful run, you will receive jelly for your subsequent runs.

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