You can find a build guide for the character Fox in Megabonk here.

character

The character Fox is the first character you can play in Megabonk.

Still, it's not a bad character, and you can use it to unlock a lot of things in Megabonk and also get really far in your runs.

The fox starts with the fire staff, which shoots fireballs that explode on impact, causing area damage.

The fox also gets 1% luck per level.

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Weapon slots

lightning rod

The lightning rod works very well on the fox, as it is also a ranged weapon with projectiles.

Both the spellbook slots and the upgrades work very well together for both weapons.

The lightning from the lightning rod has a long range, allowing you to hit enemies from very far away and be less likely to be overrun.

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revolver

The revolver is also a perfect fit as it increases the number of projectiles and is a great addition to your firestick.

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Spellbook slots

Quantity band

The best spellbook you can get is the Quantity Book.

This increases the projectiles of all your weapons and thus causes immensely more damage.

You should also always take the upgrades from Mengeband, as they strengthen all your weapons.

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Precision tape

With Precision Band you get a lot of critical hit chance, which will cause a lot of damage with your many projectiles.

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Alternative: bullet velocity band

Projectile Velocity is a spellbook slot that works especially well with the Fire Staff and its fireballs, as the fireballs then hit their targets faster and the enemies will therefore disappear faster.

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Upgrades

Fire Stick

It is especially important to increase the number of projectiles in weapons.

You can do this through the weapon upgrades themselves.

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revolver

Especially the projectile ricochet and the critical hit chance and critical hit damage are important for the revolver.

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Quantity band

As well as the spellbook Quantity Band, which increases all your projectiles.

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Life stealing

Having some lifesteal is also always a good thing, as it allows you to heal up when you hit enemies with your many projectiles.

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Additional jumps

Extra jumps give you significantly more opportunities to escape from swarms of enemies.

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Damage

Damage is always good, the more the better.

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