For the weekly challenge mode Hide and Seek: Seeker you will find a description and a few tips on the best way to complete it here.

Description

The Weekly Challenge Mode offers an alternative gameplay variant that you must successfully complete three times to receive a large reward of $5,000 and 5,000 experience.

To complete a game, all you need to do is identify the correct ghost. Even if you die but chose the correct ghost, it counts toward one of the three completions.

It works best in a group, but it is also possible to do it alone. Some weekly challenges are more difficult and require multiple attempts.

The advantage is that all the equipment you need for the challenge is provided to you, so you don't have to spend any money.

The downside is that you have to play with the given equipment on the given map to complete it.

Hide and seek: Seeker

From the text of the challenge it is clear that you will not find the spirit all that easily.

Especially on a large map, this can take a lot of time.

Description of the challenge

Meaning

What this means exactly for this challenge is that the ghost event rate, interaction rate and ghost migration rate will be low.

Plus, you have no drain on your sanity and a friendly spirit.

This means you can take all the time you need to find the ghost, as it will not hunt under any circumstances.

Equipment

In terms of equipment, you have a mix of Tier 2 and Tier 3 items.

This makes it easier for you to find the ghost room and then get the evidence of the ghost.

You are missing both the crucifixes and the incense, but they are of no use anyway since the spirit cannot hunt.

Location

Brownstone High School will be the venue.

Tips on the process

The biggest challenge here will be finding the ghost room.

The best way to do this is to use objects such as the sound sensor, which you should place widely apart to determine the approximate position of the ghost.

Additionally, the parabolic microphone allows you to detect ghost noises from a greater distance as you move through the high school.

You can take the Sanity medicine with you for a temporary, unlimited sprint.

You can use the thermometer to check any room for falling temperatures and the EMF to detect interactions from the ghost when you are near it.

You can then take as much time as you want for the actual evidence hunt in the ghost room, since you can never be hunted.

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