The character's positive traits are that he starts with +30% Speed and also gains +1 melee damage per 2% Speed.
So he automatically starts with +15 melee damage.
The negative properties are, on the one hand, that he gets -100 armor as soon as he stops and he also starts with -3 armor.
We start the run with the Shuriken. The advantage of the weapon is that it counts as a melee weapon, but has a very good range and also bounces off other enemies on a critical hit.
For these reasons, our priority with this character is speed, both because it allows us to travel faster, making us less vulnerable to enemy hits, and because it gives us extra melee damage.
The other stat we should focus on is Critical Chance, as this is what we're going to do to ensure that the weapons will bounce off more enemies, giving us much better wave control.
So it's best to get as many of the shuriken as possible as soon as possible.
One item that works extremely well with critchance and therefore with this build is the hunting trophy, which you can unlock with the Crazy if you don't already have it, I've also already made a build for this.
This will make your critical attacks even more efficient, as you will generate an enormous additional amount of materials with it.
However, you should ensure that your weapons reach 100% crit chance. You don't need a total of 100% crit chance for this, since the weapons have a basic crit chance that increases with each upgrade of the weapon.
As you can see here, the shuriken already start at the lowest level with 35% crit chance.
In addition, you get another 15% crit chance with 6 of these weapons due to the weapon bonus of the precise weapons.
So the only thing to keep in mind is that you never stand still, otherwise you will take a lot more damage from enemy attacks due to the -100 armor.
As soon as you have successfully completed the run, you unlock the fin item for your further runs.