The bloodsuckers and their minions can appear during a quest in the Biotech expansion for RimWorld. You will receive this at the earliest one year after you started your colony.
Two of the following quests will bring a Sanguophage to your area:
- Bloodthirsty Parley
- Sanguophagous Transport
If you don't accept this quest, it won't appear again for at least three years.
What are Sanguophages in RimWorld?
These colonists in RimWorld possess the Sanguophage xenotype (a rare gene). In contrast to germline genes, xenotypes are not native and can therefore only be implanted.
The Sanguophage has certain characteristics that can be seen in the xenogenes. They are immortal vampires capable of healing wounds of allies and firing spines at their enemies.
Colonists with this vampire gene never get sick and are immune to all diseases. Only a head injury can kill a sanguophage. But then you can no longer absorb its xenotype (i.e. transfer it to one of your colonists).
Hemogen - Food for Vampires
Sanguophages must regularly consume so-called hemogen (blood), from which they draw their energy. This is obtained from human blood.
Vampires can feed on hemogen packs (blood reserves), which can be obtained from your own colonists or prisoners. Alternatively, they can also suck blood directly from prisoners. Hemogen packs can also be used during surgery to counteract major blood loss.
Deathrest and Research
Sanguophages regularly go into a deathrest for several days to regenerate. If this is not possible, the vampire's physical abilities will be limited.
This sleep can be interrupted, which can be useful in upcoming raids. However, this also results in less recovery and the vampire suffers some mild symptoms of illness.
With the "Deathrest" research you unlock structures that give the vampire powerful bonuses as soon as he wakes up. These remain active until the next deathrest.
If you let your vampires regenerate in a deathrest casket and connect some deathrest buildings to it, the vampire can recover much faster.
The maximum number of connected structures per casket depends on the vampire's deathrest capacity. This can be increased with a rare Deathrest capacity serum, which can be found while trading.
Sanguophage Abilities
The vampires in RimWorld can use the Bloodfeed ability to replenish hemogen, which they can spend on other abilities. These superhuman abilities can give you a huge advantage in raids:
- Longjump: After a short casting time, the Sanguophage jumps to the selected location. The range is not infinite, but still large enough to overcome large obstacles and traps.
- Piercing Spine: Fires a spine at a target over long distances, dealing tremendous damage. This ability is good for hitting specific targets with high accuracy.
- Coagulate: Treats the wounds of an injured colonist. With a cast time of just one second, you can provide first aid to your colonists extremely quickly. Sanguophages are extremely good medics on the battlefield.
Transmit Xenotype Sanguophage
To turn a colonist into a vampire in RimWorld, you either have to equip a colonist with this xenotype directly during game creation, or you wait for one of the two vampire quests.
During these quests it is important not to injure the Sanguophage's head, otherwise he will die. To transfer the xenotype to your colonist, you must first capture the Sanguophage.
After a fight, he will probably fall into a deathrest to regenerate. You don't need to provide him with medicine or food, because he doesn't need that.
Implant Vampire Genes
With the Sanguophage's Gene Implanter ability, the vampire gene can be reproduced and thus transferred to your colonists.
If you go to the Sanguophage's health info tab, you can see whether its genes are currently regrowing. The genes take two years to regrow. If you extract his genetic material while the genes are regrowing, they will be transferred to the target, but the donor will die in the process. Only when the genes have completely grown back will he survive the procedure.
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