Character Selection
When creating a character, you can choose one of these classes:
Class | Main Attribute | Ability | Damage | Hit Points |
---|---|---|---|---|
Warrior | Strength | Shield Block | 4 | 5 |
Mage | Intelligence | - | 9 | 2 |
Scout | Dexterity | Evade | 5 | 4 |
Assassin | Dexterity | Double Attack | 4 (2x) | 4 |
Battle Mage | Strength | Arcane Comet | 4 | 5 |
Berserker | Strength | Rage Attack | 4 | 4 |
Demonhunter | Dexterity | Revive | 5 | 4 |
Druid | Intelligence | Bear form/Eagle form | 3 | 5 |
Bard | Intelligence | Instrument | 9 | 2 |
Necromancer | Intelligence | Summoning | 9 | 4 |
Paladin | Strength | Shield Stances | 4 | 6 |
As you can see, the classes differ in their abilities, but they are all about equally good in terms of game balance. After choosing a class, you also have to decide for a race, but that only adds a few attribute points.
The race can also be changed by editing your avatar later in the game. So if these few extra attribute points actually matter to you, you can still adapt the race to your class.
Level 1
Until level 10, it is quickly explained what to do. After you have created your account, you first validate your email to receive 10 extra mushrooms. You now have a total of 25 mushrooms, of which you then lease the dragon as a mount.
Right at the beginning there are different ways to get XP (before quests). On the one hand you get XP for the first 10 arena battles won, at the same time it is also possible to win XP at the wheel of fortune. You should take advantage of these opportunities before starting with quests to maximize your XP. Once you start with quests, make sure to always select the quest with the highest XP/time ratio. This is the fastest way to progress.
Before level ten, you also save up 25 gold, that is how much the scrapbook later costs in the magic shop. It is important that the magic shop is not visited during this time. This way, the scrapbook can appear with a certain chance without the use of mushrooms.
Level 10: Scrapbook and Dungeon #1
As soon as you reach level ten, you pause the quests for the time being. Now it's time to start filling the scrapbook.
The items in the shops are only generated when you click on them for the first time. If you do this with level 1, only level 1 items are available in the shop. If you click the magic shop for the first time at level 10, the scrapbook can be offered immediately. If not, it should only cost a few mushrooms until it is finally available.
All defeated opponents including their equipment are added to the scrapbook. In order to fill the scrapbook as quickly as possible, you should look for opponents who are easy to defeat and have filled almost all item slots.
In addition to the items, there are also some achievements in the scrapbook. While some of them can be done right from the start, others can take months to unlock. I can recommend two guides for the achievements:
From level 10 it is also possible to send messages. Use this to ask a strong guild whether they still have an open spot for you. Guilds give big bonuses to gold and experience through adventures.
Finally, the first dungeon key can also be found from level 10 during a quest. In the dungeons you will be confronted with much tougher monsters, at the same time the reward of gold and experience is significantly higher. The reward in the dungeons can also include epic items. These are usually much stronger than those you can get in the shops.
The dungeons are discussed separately in this post. An overview of the level requirements up to level 110 can be found under Dungeons.
Level 25: Fortress
At level 25, the construction of the fortress can be started. The main building is built for 100 gold. All other structures start from there.
The fortress works kind of like a Clash of Clans mini-game, with resource buildings being pulled up that are needed for further expansion. Ultimately, the fortress gives you additional backpack slots, experience points and access to the gems.
Items with sockets are available from level 25 onwards. Gems are gathered in the mine of your fortress and then put into these sockets. This gives your character huge bonuses on his attributes.
You can find a detailed guide about the fortress in this blog post:
Level 50: The Magic Mirror
During adventures you cannot fight in dungeons or in the arena. After all, you can't split yourself up. However, the magic mirror helps to solve this problem.
From level 50, mirror shards can now drop while quests, which when put together result in the magic mirror. So you can go on an adventure while your mirror image faces the dungeon monsters or arena opponents. The mirror consists of 13 shards (coincidence?) that have to be found and dragged onto your avatar. It can take up to level 70-75 to collect them all.
After that, it is much more pleasant to progress with the scrapbook, since you don't have to wait for the quests to finish. You can also earn more gold, because the same applies to the city guard: While your character is on guard, the mirror image can fight in the arena or dungeons.
Level 66: The Witch
The inconspicuous book" in the magic shop brings you to the witch. Scrolls can be purchased there that add important effects to your equipment. For a complete guide to the upgrades and how to get them, check out this blog post:
Level 75: Pets
At level 75, a nest full of eggs can be found during quests. You can then get to your pets via the stable. There they can be fed and pet fights can be carried out. There are five pet habitats in total:
- Shadow - Fruit: Blackberry (Bonus on Constitution)
- Light - Fruit: Lemon (Bonus on Dexterity)
- Earth - Fruit: Apple (Bonus on Intelligence)
- Fire - Fruit: Strawberry (Bonus on Luck)
- Water - Fruit: Plum (Bonus on Strength)
For each pet of a specific habitat found, you receive a pack bonus of 1% on the corresponding attribute. So if you have 5 pets of the water habitat, your character gets a 5% bonus to the strength attribute.
As soon as a pet level reaches level 100, the character receives another 0,5% bonus on the corresponding attribute. This increases further to 1% at the maximum level 200.
To unlock the pets, the corresponding pet must first be defeated in the habitat. This pet's egg can then be found during a quest. Each pet has certain conditions that must be met (time of day, day of the week, season, quest area, etc.). You can also see the conditions if you move the mouse over a locked pet.
Various fruits can be found during quests, with which the pets are fed and improved. If you win habitat battles, you will get a fruit of the habitat aswell.
You can also have up to five pet fights a day against other players' pets. The reward for winning a fight is also a fruit. Up to three fruits can be fed to a pet per day.
In another post about Shakes & Fidget you will find the optimal strategy for feeding your pets efficiently:
Level 85: The Holy Grail
The holy grail makes filling up the scrapbook much easier for you. The grail can be found in the gem mine from level 85, instead of a gem.
If you activate the Grail, missing items from the scrapbook will now be highlighted. This affects the items in the shops, as well as the items of all characters in the hall of fame.
Level 90: The Blacksmith
As soon as the character reaches level 90, he gets access to the blacksmith. You can get to it by clicking on the obscure pommel in the weapon shop. The blacksmith offers the following services:
- Provide items with a socket
- Remove gem from the socket
- Improve attributes of items
- Dismantling items for resource extraction
- Change the look of epic items
- Swap rune bonus of two items
Level 99: The Demon Portal
As soon as you reach level 99, you can also enter the demon portal in addition to the usual dungeons. Here you will face an overwhelming opponent whom you can only fight once per day.
The damage done to the opponent is remained. However, the monster regenerates 10% of its hit points every day at midnight. If you are actually able to defeat your opponent, you will receive 1% bonus hit points for your character. A total of 50 enemies are hidden behind the portal, which corresponds to a total hit points bonus of 50%.
From level 99, the guild's demon portal will also open for you. Here you can fight against even stronger opponents. As with the dungeon demon portal, the opponent regenerates 10% of his health every day. If you defeat the opponent, the entire guild receives a damage bonus of 1%. This bonus also increases to a maximum of 50%.
Level 100: The Toilet of the Arcane Gods
From level 100 it is possible to find the key to the toilet during a quest. An item can be thrown into the toilet every day to fill up the mana tank a little further. Depending on which item is thrown into the tank, it fills up faster.
When the tank is finally full, the toilet can be flushed. This increases the aura by one level and the gods grant you a (possibly epic) item.
Each level of the aura increases the quality of the items in the shops by 1, at the same time a little more mana is required for the next flush.
Level 105: Arena Manager
At level 105, clicking on the coin in the arena leads to the arena manager. Here you are no longer the gladiator in the ring, but the manager of your own arena. This mini-game is about increasing the arena's income by expanding the seats and offers of the arena.
Once enough revenue is earned, the entire arena can be sacrificed for a few runes, and the game starts over. However, this time a little faster: Each rune brings a 5% bonus to the arena income.
From 1000 runes collected, the stores can also offer rune-enhanced items for your character. With this you get e.g. bonuses on damage dealt, hit points, gold, or experience to name a few.
In the detailed guide to the arena manager you can find out more about the various bonuses and strategies for the fastest possible progress:
Dungeons #1-9
The dungeon keys can be found on quests at regular intervals. The only exception are dungeons #6 and #9, with these two the keys can also be found in the shops.
Level | Dungeon | Name | Key |
---|---|---|---|
10 | #1 | Desecrated Catacombs | Quest |
20 | #2 | The Mines of Gloria | Quest |
30 | #3 | The Ruins of Gnark | Quest |
40 | #4 | The Cutthroat Grotto | Quest |
50 | #5 | The Emerald Scale Altar | Quest |
70 | #6 | The Toxic Tree | Quest / Magic Shop |
80 | #7 | The Magma Stream | Quest |
95 | #8 | The Frost Blood Temple | Quest |
110 | #9 | The Pyramids of Madness | Quest / Weapon Shop |
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